
On April 30, 2013, a new segment was added to the show called Table Talk. *Though technically not part of the channel, Mansions of Madness was the first game explained and played by Smith in this public manner. Holding On: The Troubled Life Of Billy Kerr Marvel Dice Masters: X-Men vs Avengers †Ī Song of Ice and Fire: Tabletop Miniatures Game ĭetective: A Modern Crime Board Game Яīetween Two Castles of Mad King Ludwig Games marked with the following symbols contain videos with sub-titles in the corresponding language:īioshock Infinite: The Siege Of Columbia † Games marked with a † are featured in one or more videos chronicling a complete play through of the game. Since then, several more episodes have been uploaded, usually with two or more episodes uploaded per week. The show's first episode was uploaded on September 1, 2011. Another key aspect of the show revolves around the interaction with the viewers, usually allowing them to participate in the game by having them submit different choices at the end of each video. Instead of reviewing, the show focuses on how the game works, thus allowing viewers to understand it in a practical level, helping them decide for themselves whether or not it would appeal to them.
#Eminent domain microcosm full
In each season, Smith, usually accompanied by his son Luke and his daughter Andrea or co-hosted with his friend Pep MacDonald, will do a full play-through of a selected board game.

This encouraged the creation of a channel dedicated to teaching and showing the games played. Originally intended to be used as a resource in a play-by-forum game of Mansions of Madness, the videos received significant views as well as positive feedback.
#Eminent domain microcosm series
Watch It Played is a board and card game-related video series created and hosted by Rodney Smith. In the case of a tie, the player who played second wins.September 1, 2011 ( 2011 -09-01) – present The sum of these is your final Influence score. The Influence shown on any Colonies and Spoils owned.The Influence calculated from each scoring condition shown on your Domain cards.Players collect all cards from their hands and discard piles (keep your colonies and spoils separate) and determine their Influence: When the draw deck is exhausted, continue play without refilling the supply.Īfter the last card is drawn from the supply, the active player finishes their turn and the game ends. There are some cards that are useful to leave in your discard pile. In Phase 2, when picking up discards you may pick up as many as you wish. Pick up some or all of the cards in your discard pile and put them into your hand. Then place the card in your discard pile. Play an action by placing a card from your hand in front of you and resolving the text on the card. If you don’t like what is available from the supply, then you may take the top card from the draw deck instead. You start the game without any cards in your hand and will gradually build your own deck of cards asīeginning with the starting player, take a turn to perform the following 2 phases:Įither take one of the 3 face up cards in the supply, replacing the taken card with the top card from the draw deck. Technologies: Technologies that you have acquired.Spoils: Planets or Colonies won by successfully performing a Warfare action.Discards: Cards you have already played and resolved.You can check all available colonies for reference on this image: Colonies: Planets acquired by playing a Colonize action.Played Card: The current Domain card you have played and are resolving.Managed to add to your deck and from the Colonies and Spoils that you own.Īs the game progresses, your player area in front of you, will comprise of:

You score influence at the end of the game, determined by the scoring conditions you have Collecting red, yellow, green or purple Domain cards, Colonies or Spoils.Microcosm is a deck building game where the aim is to have more influence than your opponent at the end of the game.
